Every child is born with their special
skills. As they grew up they use their innate skills to read, write and
understand things. But still, there are thousands among them who are diagnosed
with learning differences like dyslexia, dysgraphia, dyspraxia, and others.
Some neurological disorders like Attention Deficit/Hyperactivity Disorder (ADD/ADHD)
also make learning difficult.
To deal with such problems many schools
and education center adopt an Orton Gillingham approach and gaming method in NJ. Since children love to play games and in doing adventures and
therefore, teachers are now using similar ways to reinforce learning especially
to ease the complex lessons. The most common among is 1-1-1 Doubling Rule that
makes learning spellings easy and simple.
Before you start with the game, make
sure that children have complete knowledge about suffix, vowels, and
consonants.
What Does Doubling Rule of the 1-1-1 Says?
The doubling rule says that the word of
one syllable (1) ending in a single consonant (1) immediately preceded by a
vowel (1) double the consonant before a suffix vowel (-ing; step+ing= stepping)
but not before a suffix consonant (-tion; cap+tion= caption).
It is known as 1-1-1 because it
includes 1 vowel, 1 consonant, and 1 syllable.
Additional Rules of the Game:
# Words having more than one consonant after vowel do not double.
E.g. tramp+ing=tramping.
# Words with a tense ‘e’ drop the vowel before adding -ing or -ed
and also do not double the consonant. E.g. grade+ing= grading.
Rule for multisyllabic words:
# Words ending with a single consonant (1) and immediately preceded
by a single vowel bearing primary stress (1) double the consonant before a
suffixal vowel (-ing, -ed; abet+ing= abetting) but not before a suffixal
consonant (-tion).
Using this technique along with Orton Gillingham approach in NJ helps children in understanding
spellings better and thus improves their academic performance.
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