Monday, 12 November 2018

The 1-1-1 Gaming Rule


Every child is born with their special skills. As they grew up they use their innate skills to read, write and understand things. But still, there are thousands among them who are diagnosed with learning differences like dyslexia, dysgraphia, dyspraxia, and others. Some neurological disorders like Attention Deficit/Hyperactivity Disorder (ADD/ADHD) also make learning difficult.

To deal with such problems many schools and education center adopt an Orton Gillingham approach and gaming method in NJ. Since children love to play games and in doing adventures and therefore, teachers are now using similar ways to reinforce learning especially to ease the complex lessons. The most common among is 1-1-1 Doubling Rule that makes learning spellings easy and simple.

Before you start with the game, make sure that children have complete knowledge about suffix, vowels, and consonants.

What Does Doubling Rule of the 1-1-1 Says?
The doubling rule says that the word of one syllable (1) ending in a single consonant (1) immediately preceded by a vowel (1) double the consonant before a suffix vowel (-ing; step+ing= stepping) but not before a suffix consonant (-tion; cap+tion= caption).
It is known as 1-1-1 because it includes 1 vowel, 1 consonant, and 1 syllable.

Additional Rules of the Game:
# Words having more than one consonant after vowel do not double. E.g. tramp+ing=tramping.
# Words with a tense ‘e’ drop the vowel before adding -ing or -ed and also do not double the consonant. E.g. grade+ing= grading.

Rule for multisyllabic words:
# Words ending with a single consonant (1) and immediately preceded by a single vowel bearing primary stress (1) double the consonant before a suffixal vowel (-ing, -ed; abet+ing= abetting) but not before a suffixal consonant (-tion).
Using this technique along with Orton Gillingham approach in NJ helps children in understanding spellings better and thus improves their academic performance.


No comments:

Post a Comment